Feat : Added “Landing” effect support for ea wrc (and reworked it for dirt rally 1/2).Feat : Added a “traction loss” shakeit effect (similar to the motion effect), games like IRacing were containing this component in the slip effect, it’s now separate for more control.Fix/Feat : Reworked “wheel slip effect” algorithm when only wheel speed is provided (Dirt rally 1/2, EA WRC, RF2 for some cars …).Feat : Reworked the “property plot” feature to be able to set a custom formula (it will also use a lighter charting allowing to show more charts at once).Feat : Updated forza motorsport track list.Feat : Added basic defender folder access protection detection to help with game configuration troubleshooting.Feat : Added local velocity extraction to many games.Life is a perpetual renewal just like the SimHub development is … For the next updates I will give some focus on ShakeIt, lot of new lessons and new internal tooling are allowing me to go deeper in the data and understand better some of the subtilities of the simulators, and I plan to take benefit of this new knowledge to improve the existing effects □ To be followed □ Fix : Cleaned default profiles for WEB and Monitor device.Fix : Conditional overlays were still faulty in some “race” conditions.Fix : Fixed an errors loop when map data is not correct (mostly on EA WRC which does not provide accurate stage end).Fix : significantly lowered RF2 ABS guessing sensitivity (it should only guess true “in car” ABS pulses now, gameplay assists being much more subtle).Fix : Refined serial port informations retrieval through WMI (hopefully avoiding some long waits for WMI informations).Fix : Conditional screen overlays were randomly not working on HTML render engine.Fix : RRRE was missing the front right wheel RPS data.Fix : EA WRC online map submission and retrieving are disabled (unfortunately the telemetry data is too incomplete for it (wrong progression, no “end of stage” signal).Fix : EA WRC bad lap records generating errors on GLCD/Dashstudio.Fix : More HTML engine js dependencies cache busting to avoid corruptions.Feat : Improved BeamNg car id (including the variant).Feat : RF2 TC/ABS guessing can be disabled in the global car settings section if needed.Fix : RF2 ABS guessing “dampening” (Which unfortunately “jumped out”‘ of the previous release).Fix : Prevent freezes in case of invalid opponent track position (RF1).Fix : Added ACC global flags for Yellow, Checkered, White, Green.Which hopefully will workaround antiviruses false positives. Feat : Make new version checks on a “half a week” basis by default which be changed to every startup in settings.Feat : Dependencies update (cefsharp/webview2).Fix : Simhub System informations module, Automatic WMI failure “fuse”, if WMI can’t provide system informations (CPU load, memory load …) it will get disabled automatically instead of keeping trying and causing WMI excessive CPU usage.Fix : increased ACC Kerb data sensitivity increase (non directional).Fix : Arduino RGB matrix settings : Dead lock workaround when validating (apply, ok).Fix : right to left linear gauge image spreading on HTML engine.Feat : Add fuel consumption statistics for GT7/Sport.Feat : Added a quick profile clone button in profile header (leds, shakeit, etc …).Fix : Avoid complete ShakeIt bass shakers crash in case of faulty audio driver preventing correct sound card listing.Fix : ACC global yellow filtering to current sector.Help and Documentation – Bug reports and features requests – Previous releases Recent changes 9.1.19 –
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